Created an account to say how great your game is! Just finished the prototype and it was amazing. Celeste with a bit more floaty jump, but tighter than Super Meat Boy. I really like it, and though a bit simpler than those two games, I would put it on the same level fun and control-wise as those two.
If I had to criticise something, I'd say I found the momentum you gain from the moving blocks unintuitive. I only figured out after I finished almost all the puzzles using sheer trial-and-error in that section that you have to let go very late to gain the maximum speed boost.
Thank you! Celeste was definitely a huge inspiration design-wise so I'm glad to have captured some of that. And that's an entirely fair criticism, in hindsight it probably would've been smoother if I'd introduced the moving blocks earlier on in a simpler way to let the player build up that intuition before throwing them into more complex situations.
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Created an account to say how great your game is! Just finished the prototype and it was amazing. Celeste with a bit more floaty jump, but tighter than Super Meat Boy. I really like it, and though a bit simpler than those two games, I would put it on the same level fun and control-wise as those two.
If I had to criticise something, I'd say I found the momentum you gain from the moving blocks unintuitive. I only figured out after I finished almost all the puzzles using sheer trial-and-error in that section that you have to let go very late to gain the maximum speed boost.
Thank you! Celeste was definitely a huge inspiration design-wise so I'm glad to have captured some of that.
And that's an entirely fair criticism, in hindsight it probably would've been smoother if I'd introduced the moving blocks earlier on in a simpler way to let the player build up that intuition before throwing them into more complex situations.
Really addictive. Intuitive gameplay. Nice idea! Keep up the good work